Eater of Trees

Posts Tagged ‘games

The Problems of Portal 2

Posted by: EmilyEmilyEmily on: April 19, 2011

(I also wrote a less formal discussion of what I liked about Portal 2 on my Tumblr.  This document contains spoilers.) Portal 2 is unfortunately not nearly as inclusive as the first.  The first the worst problem (that I noticed) was that there was some implication that GlaDOS’s amorality was being equated with people with [...]

Silent Protagonists

Posted by: EmilyEmilyEmily on: January 19, 2011

I recently was reading someone talking about how silent protagonists in video are awesome because they let the player assume the role of the character, and the character is basically an insertion of the player into the game or some such.   Which seems reasonable on the surface, except in practice it doesn’t work that way. [...]

This doesn’t even MAKE SENSE.

Posted by: EmilyEmilyEmily on: January 14, 2011

We all know about hypersexualized armor.  Oblivion does a bit better on that but it still is kind of terrible sometimes.  For example, this happened: I mean seriously that’s exactly why this type of armor makes no sense. (Also I went with heavy armor with this character because it seemed like it would be less [...]

Review: Aquaria

Posted by: EmilyEmilyEmily on: January 8, 2011

Short version: The game is pretty good, beyond one plot point that I really hated and wasn’t very well done at all.  Also it stars a woman without much sexism, so that always helps. (Yes my review mostly focuses on the sexism there is, what, did you think I’d ignore every little fault?) Beyond lie [...]

Invocations of Realism to Defend Bigoted Fantasy

Posted by: EmilyEmilyEmily on: January 6, 2011

(I’m focusing mostly on video games and fantasy here, but the general ideas definitely appear elsewhere in speculative fiction, and moreso in other media.  I’m just focusing on that combination because that’s where I’ve seen it the most lately, and also because fantasy video games seem to have not gotten passed making clones of Dungeons [...]


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